- Android NDK Game Development Cookbook
- Sergey Kosarevsky Viktor Latypov
- 94字
- 2021-07-21 18:21:21
Chapter 1. Establishing a Build Environment
Some LinkedIn profiles say developing with a particular IDE is a skill. No! Development without any IDE is the skill! |
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--Sergey Kosarevsky |
In this chapter, we will cover the following recipes:
- Installing Android development tools on Windows
- Installing Android development tools on Linux
- Creating an application template manually
- Adding native C++ code to your application
- Switching NDK toolchains
- Supporting multiple CPU architectures
- Basic rendering with OpenGL ES
- Going cross platform
- Unifying the cross-platform code
- Linking and source code organization
- Signing release Android applications
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