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Chapter 1. Establishing a Build Environment

 

Some LinkedIn profiles say developing with a particular IDE is a skill.

No! Development without any IDE is the skill!

 
  --Sergey Kosarevsky

In this chapter, we will cover the following recipes:

  • Installing Android development tools on Windows
  • Installing Android development tools on Linux
  • Creating an application template manually
  • Adding native C++ code to your application
  • Switching NDK toolchains
  • Supporting multiple CPU architectures
  • Basic rendering with OpenGL ES
  • Going cross platform
  • Unifying the cross-platform code
  • Linking and source code organization
  • Signing release Android applications
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