- Unity Android Game Development by Example Beginner's Guide
- Thomas Finnegan
- 244字
- 2021-07-21 18:01:24
Chapter 3. The Backbone of Any Game – Meshes, Materials, and Animations
In the previous chapter we learned about the GUI. We started by creating a simple Tic-tac-toe game to learn about the basic pieces. This was followed by styling the GUI to change the look of the game. Finally, we adjusted the game so it would expand automatically to fit a screen of any size.
This chapter is about the core of any game: meshes, materials, and animations. Without these blocks there is generally nothing to show players. You could, of course, just use flat images in the GUI. But, where is the fun in that? If you are going to choose a 3D game engine, you might as well make full use of its capabilities.
To understand meshes, materials, and animations, we will be creating a Tank Battle game. This project will be used in a few other chapters. By the end of the book, it will be one of the two robust games we will create. For this chapter, the player will get to drive a tank around a small city, he/she will be able to shoot at animated targets, and we will add a counter to track the scores.
This chapter covers the following topics:
- Importing the meshes
- Creating the materials
- Animations
- Creating the prefabs
- Ray tracing
We will be starting a new project for this chapter, so follow along in the first section to get it started.
- 演進式架構(原書第2版)
- Learning Python Web Penetration Testing
- Mastering JavaScript Functional Programming
- Java多線程編程實戰指南:設計模式篇(第2版)
- Learn to Create WordPress Themes by Building 5 Projects
- Python數據分析(第2版)
- JavaScript+Vue+React全程實例
- Python編程:從入門到實踐
- Mobile Device Exploitation Cookbook
- Test-Driven Development with Django
- 動手打造深度學習框架
- Android 游戲開發大全(第二版)
- C Primer Plus(第6版)中文版【最新修訂版】
- 軟件測試技術
- Getting Started with hapi.js