官术网_书友最值得收藏!

Summary

We have learned how to develop interactive objects, an inventory system, and a mission tracking system. We have shown examples of how components attached to GameObject can communicate with one another. We have extensively used the list container and the search pattern to implement tracking and inventory maintenance methods. Going forward, we will use these systems in conjunction with a little applied psychology and gamification theory to develop the first mission in our game.

主站蜘蛛池模板: 太保市| 吉木萨尔县| 巴青县| 吉隆县| 宁晋县| 柳江县| 和平区| 临猗县| 景洪市| 安塞县| 潜山县| 普兰店市| 洪泽县| 汽车| 奉新县| 德兴市| 赤峰市| 太和县| 肥城市| 绿春县| 丽水市| 简阳市| 榆树市| 盐津县| 抚州市| 聂荣县| 隆安县| 筠连县| 永胜县| 仙游县| 南昌县| 搜索| 金川县| 庆云县| 灵丘县| 永德县| 大名县| 太谷县| 承德县| 永定县| 千阳县|