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Introducing our game – Geography Quest

In our e-learning game, Geography Quest, we will follow the adventures of the player as park ranger, as you clean up the park to find the missing flags, participate in a trivia challenge/race, and then ultimately patrol your park helping the visitors with their questions. Through each chapter we not only build and extend our technology built inside Unity3D to achieve the design needs of this game, but we also apply the design considerations discussed earlier to develop compelling and effective e-learning content.

Our game will implement the following design features of an effective e-learning game:

  • Immersion
  • Spatial learning
  • Active learning
  • Reinforcement and conditioning
  • Emotional attachment
  • Cognitive flow
  • A safe practice environment
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