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  • Mastering CryENGINE
  • Sascha Gundlach Michelle K. Martin
  • 81字
  • 2021-07-16 12:07:26

Chapter 2. Using the CryENGINE Input System – Keyboard, Mouse, and Game Controller

For any game or simulation to be interactive, it needs to be able to react to user input to control characters, vehicles, weapons, or in-game menus. In this chapter, you will learn to use the CryENGINE input system; learn how it interfaces with input devices such as a mouse, keyboard, and game controllers; and how you can react to input events in your own game project.

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