- Learning Cocos2d-x Game Development
- Siddharth Shekar
- 193字
- 2021-08-05 18:00:18
Conventions
In this book, you will find a number of styles of text that distinguish between different kinds of information. Here are some examples of these styles and an explanation of their meaning.
Code words in text, database table names, folder names, filenames, file extensions, pathnames, dummy URLs, user input, and Twitter handles are shown as follows: "The CCScene
class can be used as a container of CCLayers
."
A block of code is set as follows:
CCScene* HelloWorld::scene() { CCScene *scene = CCScene::create(); HelloWorld *layer = HelloWorld::create(); scene->addChild(layer); return scene; }
When we wish to draw your attention to a particular part of a code block, the relevant lines or items are set in bold:
Enemy* e = Enemy::createEnemy(gameplayLayer);
gameplayLayer->addChild(e);
e->shoot(0.016);
Any command-line input or output is written as follows:
cd desktop\coco2d-x-2.2.3\tools\project-creator
New terms and important words are shown in bold. Words that you see on the screen, in menus or dialog boxes for example, appear in the text like this: "Click on Download and select VS2012_WDX_ENU.iso. Click on Next and the download should begin."
Note
Warnings or important notes appear in a box like this.
Tip
Tips and tricks appear like this.
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