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Preface

This book will cover many helpful topics that you can utilize when you create your own games. As a game developer and scripter, you'll end up writing a lot of code that you would not want to write again; this book will help to solve that. You will learn how to make gameplay elements modular so that they can be used again in other projects as well. This book will take what you might already know about gameplay scripting in Unity to the next level.

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