Creating an organic-looking shader with procedurals
- Blender Cycles:Materials and Textures Cookbook(Third Edition)
- Enrico Valenza
- 1324字
- 2021-07-23 20:29:52
上QQ閱讀APP看后續(xù)精彩內(nèi)容
登錄訂閱本章 >
推薦閱讀
- Android項(xiàng)目開(kāi)發(fā)入門教程
- The Computer Vision Workshop
- Python Geospatial Development(Second Edition)
- Java Web應(yīng)用開(kāi)發(fā)技術(shù)與案例教程(第2版)
- Bootstrap Essentials
- Mastering Ext JS
- Visual FoxPro程序設(shè)計(jì)
- 代替VBA!用Python輕松實(shí)現(xiàn)Excel編程
- Cocos2d-x by Example:Beginner's Guide(Second Edition)
- Learning Bootstrap 4(Second Edition)
- 黑莓(BlackBerry)開(kāi)發(fā)從入門到精通
- R的極客理想:量化投資篇
- Mastering SciPy
- CryENGINE Game Programming with C++,C#,and Lua
- C++標(biāo)準(zhǔn)庫(kù)(第2版)