官术网_书友最值得收藏!

Introduction

As with Blender Internal materials, Cycles materials can (and should) be organized to optimize your workflow.

Material nodes in Cycles can easily grow quite complex, and it's sometimes a good idea to split and label the different parts of a shader's network, just to make the meaning of the different sections clearer (even to yourself because maybe at a certain point of your workflow, you will forget how exactly that 120-node material you made a couple of months ago works). Moreover, organized materials can be easily reused in other files and projects or as parts of bigger and different materials.

Organization of materials is basically done by grouping them or giving them proper names and defined locations so that they can be easily found in the hard disk.

主站蜘蛛池模板: 天峨县| 巫溪县| 栾城县| 夏邑县| 连平县| 叶城县| 乐陵市| 东城区| 洪泽县| 喜德县| 承德市| 静宁县| 屏山县| 达孜县| 丁青县| 都安| 南昌县| 乐安县| 鹤岗市| 海晏县| 洛阳市| 富锦市| 旬阳县| 靖安县| 曲阜市| 巨鹿县| 拜泉县| 新野县| 区。| 赞皇县| 平湖市| 满洲里市| 洛扎县| 鄂托克旗| 西青区| 元阳县| 兴安盟| 托克托县| 弋阳县| 十堰市| 思南县|