官术网_书友最值得收藏!

Introduction

As with Blender Internal materials, Cycles materials can (and should) be organized to optimize your workflow.

Material nodes in Cycles can easily grow quite complex, and it's sometimes a good idea to split and label the different parts of a shader's network, just to make the meaning of the different sections clearer (even to yourself because maybe at a certain point of your workflow, you will forget how exactly that 120-node material you made a couple of months ago works). Moreover, organized materials can be easily reused in other files and projects or as parts of bigger and different materials.

Organization of materials is basically done by grouping them or giving them proper names and defined locations so that they can be easily found in the hard disk.

主站蜘蛛池模板: 许昌市| 讷河市| 平原县| 尼勒克县| 霞浦县| 金坛市| 怀仁县| 呼图壁县| 绿春县| 龙州县| 南城县| 长子县| 神木县| 宣汉县| 商都县| 广汉市| 阳新县| 沛县| 静宁县| 枝江市| 兴城市| 防城港市| 竹北市| 项城市| 华亭县| 鄂托克旗| 托克逊县| 东宁县| 石阡县| 泗水县| 鸡东县| 宿州市| 东乡县| 慈利县| 浦北县| 葵青区| 苗栗市| 赫章县| 颍上县| 如皋市| 交城县|