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Summary

Now, you have completed the process of getting UE4 source code or a precompiled version and getting your own developer account. You have also learned how to build your own Unreal Engine version using the GitHub source code within XCode, and set the whole thing up correctly to avoid any errors/issues in the future.

Building a game profile is essential to start making and testing any iOS game using UE4 or any other technology. Now, you will not only be able to make a game profile, but also build a developer certificate from scratch and associate some devices as test devices.

Now, with all of this in your pocket, it is time to run Unreal Engine and start building the stepping stones for all the games we are going to make in this book. Making an iOS game requires some procedures inside Unreal Engine regardless of the game type, genre, or inputs. In Chapter 2, Methods and Tools to Create Your Games, we will prepare a sample project, which will be the core of many of our upcoming games. Also, we will discuss the techniques and methods that can be used to build our games. So, if you are ready, turn the page and jump directly to Chapter 2, Methods and Tools to Create Your Games. However, if you have not built a game profile yet, then ensure that you can build one first!

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