官术网_书友最值得收藏!

Chapter 4. Back to the Drawing Board

In our fourth game, we head back to the drawing board quite literally. We will create each element of the game using primitive drawing. Though that may seem a bit cumbersome to accomplish, Cocos2d-x makes it simple. Finally, we will add tilt controls to make this game even cooler!

In this chapter, you'll learn:

  • How to use and extend the CCDrawNode class
  • How to implement tilt controls
  • How to add time-based difficulty progression
主站蜘蛛池模板: 应城市| 康马县| 垣曲县| 黑水县| 鄂温| 台山市| 滨海县| 弥勒县| 三亚市| 南丰县| 衡水市| 隆林| 外汇| 丁青县| 蚌埠市| 博乐市| 根河市| 蓬安县| 来凤县| 罗定市| 寿阳县| 英山县| 南城县| 广宁县| 周口市| 新龙县| 菏泽市| 江陵县| 肥东县| 隆子县| 怀柔区| 大理市| 肥东县| 盘山县| 永吉县| 临泽县| 准格尔旗| 阿瓦提县| 托克托县| 平山县| 邻水|