- Lua Game Development Cookbook
- Mário Ka?uba
- 74字
- 2021-07-16 13:23:05
Chapter 1. Basics of the Game Engine
In this chapter, we will cover the following recipes:
- Preparing a basic file structure for the game engine
- Making a stack
- Making a queue
- Making a prioritized queue
- Extending ipairs for use in sparse arrays
- Creating Lua modules
- Handling errors with pcall, xpcall, and assert
- Using Lua with existing projects written in C/C++
- Getting LuaSDL for libSDL 1.2
- Designing the main application loop with LuaSDL
推薦閱讀
- Mastering NetBeans
- JavaScript 從入門到項目實踐(超值版)
- Python從菜鳥到高手(第2版)
- Koa開發:入門、進階與實戰
- Python Network Programming Cookbook(Second Edition)
- Learn WebAssembly
- 游戲程序設計教程
- Expert Android Programming
- 網絡爬蟲原理與實踐:基于C#語言
- Python編程實戰
- 移動界面(Web/App)Photoshop UI設計十全大補
- Swift細致入門與最佳實踐
- Android玩家必備
- 微信小程序全棧開發技術與實戰(微課版)
- Python Data Structures and Algorithms