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Chapter 3. Graphics – Common Methods

This chapter will cover the following recipes:

  • Creating a window in libSDL
  • Creating surfaces
  • Surfaces manipulation
  • Using colors
  • Cursor manipulation
  • Initializing the graphics mode with OpenGL
  • Getting OpenGL information
  • Using OpenGL extensions with GLEW and Lua
  • Loading images with SDL_image
  • Creating textures
  • Loading and using bitmap fonts
  • Loading and using TrueType fonts
  • Displaying the text
  • Creating texture atlas with the rover-design pattern
  • Using tiles and tilesets in the game
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