- Blender 3D Cookbook
- Enrico Valenza
- 141字
- 2021-07-16 13:25:20
Introduction
The re-topology of a mesh, as the name itself explains, is simply the reconstruction of that mesh with a different topology; usually, the re-topology is used to obtain a low resolution mesh from a high resolution one.
In our case, this is obviously needed because we are later going to rig and animate our Gidiosaurus, and these tasks would be almost impossible with a mesh as dense as the high resolution sculpted one; we not only need to reconstruct the shape of the mesh with a lower number of vertices, but also with the edge-loops properly placed and flowing for the best render and deformation of the character's features.
In Blender, we have several tools to accomplish this task, both hardcoded into the software or as add-ons to be enabled, and in this chapter, we are going to see them.
- 微服務設計(第2版)
- Python程序設計教程(第2版)
- 流量的秘密:Google Analytics網站分析與優化技巧(第2版)
- 數據結構和算法基礎(Java語言實現)
- C語言程序設計
- SAS數據統計分析與編程實踐
- PHP+MySQL+Dreamweaver動態網站開發實例教程
- JavaScript+Vue+React全程實例
- Modern JavaScript Applications
- Mastering Apache Maven 3
- Windows Phone 7.5:Building Location-aware Applications
- Java面向對象程序設計
- 學習OpenCV 4:基于Python的算法實戰
- 虛擬現實建模與編程(SketchUp+OSG開發技術)
- 一覽眾山小:ASP.NET Web開發修行實錄