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Chapter 1. Getting Started with OpenGL

In this chapter, we will cover the following topics:

  • Setting up a Windows-based development platform
  • Setting up a Mac-based development platform
  • Setting up a Linux-based development platform
  • Installing the GLFW library in Windows
  • Installing the GLFW library in Mac OS X and Linux
  • Creating your first OpenGL application with GLFW
  • Compiling and running your first OpenGL application in Windows
  • Compiling and running your first OpenGL application in Mac OS X or Linux
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