- CRYENGINE Game Development Blueprints
- Richard Gerard Marcoux III Chris Goodswen Riham Toulan Sam Howels
- 61字
- 2021-07-16 20:21:18
Summary
In this chapter, you learned how to create a complete weapon and ammo system with the ability to notify the game's rules of ammo events. You also learned how powerful interfaces are when designing extensible OOP systems.
In the next chapter, you will learn how to create a complete AI character that will try to kill the player. Stay tuned.
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