Summary
At this point, you know how to implement the player lives gameplay-mechanic, how to accept keyboard input, how to turn that into player movement and rotation, and how to make a camera follow and look at the player.
In the next chapter, you will learn how to create a weapon and ammo class so that you and your enemies have a way of fighting. The future is very bright as we move forward with the rest of the book.
推薦閱讀
- Software Defined Networking with OpenFlow
- Visual FoxPro 程序設計
- FreeSWITCH 1.6 Cookbook
- Python高效開發實戰:Django、Tornado、Flask、Twisted(第2版)
- 區塊鏈技術進階與實戰(第2版)
- Illustrator CS6設計與應用任務教程
- Kotlin進階實戰
- Mobile Forensics:Advanced Investigative Strategies
- 零基礎學SQL(升級版)
- Node.js 6.x Blueprints
- 精益軟件開發管理之道
- Python繪圖指南:分形與數據可視化(全彩)
- Getting Started with Windows Server Security
- 給產品經理講技術
- 新手學ASP動態網頁開發