- CRYENGINE Game Development Blueprints
- Richard Gerard Marcoux III Chris Goodswen Riham Toulan Sam Howels
- 108字
- 2021-07-16 20:21:16
Chapter 2. Creating a Playable Character
In any game, the user will be interacting with and experience the world in which they inhabit. In order to achieve this, we need some way for us to interact with the game world. Like other games, CRYENGINE games also use something called a player to accomplish this. It acts as a sort of proxy or interface for the user to interact with and experience the world. In this chapter, you will learn how to create such a player. Here are the topics we will discuss:
- Implementing player lives
- Implementing player movement and rotation
- Making a camera follow the player
推薦閱讀
- Python快樂編程:人工智能深度學習基礎
- DevOps with Kubernetes
- Power Up Your PowToon Studio Project
- C#完全自學教程
- Mastering Concurrency in Go
- 基于Java技術的Web應用開發
- Python機器學習經典實例
- BIM概論及Revit精講
- Salesforce Reporting and Dashboards
- Go語言精進之路:從新手到高手的編程思想、方法和技巧(2)
- Visual Studio 2015高級編程(第6版)
- SQL Server 入門很輕松(微課超值版)
- Sails.js Essentials
- Python全棧開發:基礎入門
- Three.js權威指南:在網頁上創建3D圖形和動畫的方法與實踐(原書第4版)