- Extending Unity with Editor Scripting
- Angelo Tadres
- 167字
- 2021-07-16 19:59:19
Chapter 2. Using Gizmos in the Scene View
When you are working on a video game and you need to debug features, it's very helpful to have a visual representation of certain structures you are using in the code. For example, imagine that you have a set of waypoints to model the movement of a Non Playable Character (NPC) in your video game. If it is possible for you to see the waypoints, it will be easier for you to make tweaks and readjust the movement paths.
Thankfully, in Unity there's a class called Gizmos that allow us to add visual aids to the Scene View in an easy way.
Here, you will learn about the Gizmos class and how to use this to create a visual grid that will help level designers position the level piece prefabs with more control in the level.
In this chapter we will cover the following topics:
- The
OnDrawGizmos
andOnDrawGizmosSelected
methods - The
DrawGizmo
attribute - The Gizmos class API
- Embedded Linux Projects Using Yocto Project Cookbook
- DevOps:軟件架構(gòu)師行動指南
- Effective C#:改善C#代碼的50個有效方法(原書第3版)
- Vue.js前端開發(fā)基礎(chǔ)與項目實戰(zhàn)
- Mastering matplotlib
- FLL+WRO樂高機(jī)器人競賽教程:機(jī)械、巡線與PID
- Nexus規(guī)模化Scrum框架
- Jupyter數(shù)據(jù)科學(xué)實戰(zhàn)
- Java:High-Performance Apps with Java 9
- SQL 經(jīng)典實例
- Swift 4從零到精通iOS開發(fā)
- 移動增值應(yīng)用開發(fā)技術(shù)導(dǎo)論
- SciPy Recipes
- 汽車人機(jī)交互界面整合設(shè)計
- PyQt編程快速上手