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About the Reviewers

Shaad Boochoon was born and raised in Trinidad and Tobago. He studied systems engineering at the Southern Alberta Institute of Technology in Calgary, Canada. After working in software development, he decided to enter the video game industry and did visual and creative arts. He is a post-graduate in game level design at Sheridan College in Toronto, Canada. Shaad is currently a lead game designer at Vertical Depth Studios in Toronto.

Ashley Egan is an animation artist living in Chicago, Illinois with her cat, Charlie. She attended Columbia College Chicago and received her bachelors of arts in game design with a specialization in game art. From motion capture to game engines, Ashley strives to learn about different animation software and tools.

Brian Gatt is a software developer who holds a bachelor's degree in computer science and artificial intelligence from the University of Malta and a master's degree in computer games and entertainment from Goldsmiths, University of London. Having initially dabbled with OpenGL at university, he has since developed an interest in graphics programming. In his spare time, he likes to keep up with the latest graphic APIs, native C++ programming, and game development techniques.

Adam Ormsby is a technical game designer currently developing games for PC and mobile platforms using the Unity engine. His main work is designing and implementing gameplay systems, and he has developed a special love for scripting character and environment animation behaviors using Mecanim.

Adam is a member of The MecWarriors, a group of talented developers whose goal is to build time-saving plugins and packages for Mecanim. They write Mecanim tutorials on their blog at www.mecwarriors.com, and they'd love for you to visit.

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