官术网_书友最值得收藏!

Moodle for motivation poster

This book presents an in-depth look at the principles of Gamification with Moodle, as outlined in this poster published by Natalie Denmeade in 2013, Moodle for Motivation (see the following figure):

Moodle for motivation poster

Figure 1.2

This poster can be downloaded from

www.bit.ly/mfm2013

Moodle for motivation poster

Figure 1.3: Moodle for Motivating Learners

Standardized outcomes yet personalized delivery

Standardized outcomes do not require standardized delivery. Technology should give teachers more choices and the freedom to teach the way that feels right to them and reduces their workload. Teaching from a pre-made course can feel restrictive and can take away the fun and responsiveness of being a teacher. In this book, you will learn a progressive development approach to create a Moodle Course that does not assume that everything will be set up before day one of the course. You will set up a framework, which can be filled in with detailed activities over time. Most teachers start with a series of learning outcomes but do not have the time available to plan every assessment and activity for the entire semester. Even if they did, they would miss out on including current news and events, encouraging learner-inspired projects, and responding to the skills and interests of the new batch of learners.

You could use a pre-assembled Gamification platform, such as Badgeville or Classcraft. This system may have a shorter learning curve and may be easier to set up than a blank Moodle Course. However, like any software wizard, you will become frustrated when you are locked in a system you can't alter, or the changes you require can only be made site-wide instead of at the course/class level. In some circumstances, pre-made Gamification software would meet your needs. However, this book presents Moodle as being a worthy technology to explore the range of game elements available for you to assemble in any order that you need. Moodle is already the world's most popular learning management system globally used in 225 countries with 68 million users. You are invited to contribute extension code or ideas to this successful open source project to keep it evolving.

In my experience, Moodle is the most versatile Gamification platform for education. Teachers can reduce their administration load, increase learner completion rates, and make the process more fun and rewarding for both themselves and their learners. As you try out each activity, you will see how the social constructionist pedagogy underlying Moodle — that we learn by doing, collaborating, and communicating — is closely aligned to game design principles. If you want to become a master of Gamification and continue to teach in your own style, then, in my opinion, Moodle is the best Gamification platform to invest your time in learning.

Tip

Watch a video on introduction to Gamification in education by Natalie Denmeade (one hour) at

https://www.youtube.com/watch?v=02nHOIZY7V0

主站蜘蛛池模板: 榆社县| 青冈县| 高邑县| 遵义市| 兴国县| 双柏县| 安达市| 临桂县| 东明县| 饶阳县| 仙居县| 汉寿县| 通榆县| 镇江市| 肇源县| 石渠县| 长海县| 合川市| 明星| 镇巴县| 海城市| 鄂州市| 胶南市| 永寿县| 理塘县| 抚松县| 莱西市| 清新县| 闻喜县| 屏南县| 明光市| 涟水县| 宾阳县| 牙克石市| 永善县| 阿拉善盟| 平度市| 塔河县| 罗山县| 宽甸| 昭苏县|