官术网_书友最值得收藏!

What this book covers

Chapter 1, The Swift Programming Language, provides an introduction and guidance to the Swift programming language.

Chapter 2, Structuring and Planning a Game Using Storyboards and Segues, helps readers know the basic flow of an iOS app by making use of storyboards and segues in order to either plan or preplan iOS games.

Chapter 3, SpriteKit and 2D Game Design, introduces and explains the use of the iOS 2D game development framework, SpriteKit.

Chapter 4, SceneKit and 3D Game Design, helps readers look into the iOS 3D development framework, SceneKit, and visual tools introduced in iOS that can be used for both SceneKit and SpriteKit.

Chapter 5, Gameplaykit, introduces the GameplayKit framework, a universal game logic and AI framework introduced in iOS 9.

Chapter 6, Exhibit the Metal in your Game, discusses about advanced topics, such as the GPU graphics pipeline and an introduction to Apple's low-level API, Metal, for getting the best performance out of your game.

Chapter 7, Publishing Our iOS Game, explains the steps needed to beta test and publish iOS games by making use of the testing and quality assurance service, TestFlight.

Chapter 8, The Future of iOS Game Development, discusses how programming, iOS, and game development as a whole might change or improve in the near future, and how it relates to the most recent iOS platforms and frameworks.

主站蜘蛛池模板: 黄冈市| 陵水| 金塔县| 沙雅县| 大悟县| 紫阳县| 栾川县| 津市市| 乌鲁木齐市| 和政县| 运城市| 邯郸县| 紫阳县| 南雄市| 凌云县| 临海市| 玉田县| 洞口县| 高雄县| 万安县| 富平县| 含山县| 开阳县| 怀来县| 白山市| 潍坊市| 曲阜市| 蓬安县| 清河县| 潼关县| 鄂伦春自治旗| 台北县| 黄大仙区| 读书| 长汀县| 玉山县| 阳曲县| 安乡县| 乃东县| 临汾市| 淅川县|