- iOS 9 Game Development Essentials
- Chuck Gaffney
- 228字
- 2021-08-05 16:36:54
What this book covers
Chapter 1, The Swift Programming Language, provides an introduction and guidance to the Swift programming language.
Chapter 2, Structuring and Planning a Game Using Storyboards and Segues, helps readers know the basic flow of an iOS app by making use of storyboards and segues in order to either plan or preplan iOS games.
Chapter 3, SpriteKit and 2D Game Design, introduces and explains the use of the iOS 2D game development framework, SpriteKit.
Chapter 4, SceneKit and 3D Game Design, helps readers look into the iOS 3D development framework, SceneKit, and visual tools introduced in iOS that can be used for both SceneKit and SpriteKit.
Chapter 5, Gameplaykit, introduces the GameplayKit framework, a universal game logic and AI framework introduced in iOS 9.
Chapter 6, Exhibit the Metal in your Game, discusses about advanced topics, such as the GPU graphics pipeline and an introduction to Apple's low-level API, Metal, for getting the best performance out of your game.
Chapter 7, Publishing Our iOS Game, explains the steps needed to beta test and publish iOS games by making use of the testing and quality assurance service, TestFlight.
Chapter 8, The Future of iOS Game Development, discusses how programming, iOS, and game development as a whole might change or improve in the near future, and how it relates to the most recent iOS platforms and frameworks.
- SOA實踐
- Drupal 8 Blueprints
- Getting Started with ResearchKit
- HTML5 移動Web開發從入門到精通(微課精編版)
- Spring Cloud、Nginx高并發核心編程
- 云計算通俗講義(第3版)
- 程序設計基礎教程:C語言
- 批調度與網絡問題的組合算法
- C#程序設計教程(第3版)
- Mobile Device Exploitation Cookbook
- Quantum Computing and Blockchain in Business
- 零基礎看圖學ScratchJr:少兒趣味編程(全彩大字版)
- 深入分析GCC
- Ext JS 4 Plugin and Extension Development
- Mastering JavaScript