- Haxe Game Development Essentials
- Jeremy McCurdy
- 104字
- 2021-07-30 10:29:51
Chapter 2. Building a New Game
In this chapter, we're going to start building our game. We'll start by exploring some of the fundamental Haxe syntaxes that we'll be using. After this, we'll make a new HaxeFlixel project, make a few changes, and work on getting some simple gameplay in place that will serve as the base to build on.
Here's a rundown of the sections in this chapter:
- The Haxe syntax
- Setting up a new HaxeFlixel project
- Adding the background and basic UI
- Making enemies
- Instantiating enemies and adding interaction
- Creating the end screen
- Restarting the level
- Implementing the game timer
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