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What this book covers

Chapter 1, Creating Your Game Concept, will teach you how to design your own game, such as writing the game's story, choosing a visual style, and designing characters and environment concepts.

Chapter 2, Creating Characters, will be a step-by-step tutorial on how to create your game character in 3D using Blender.

Chapter 3, Animating Your Characters, will help you learn how to bring your game characters to life by creating different animations for the characters in Blender.

Chapter 4, Creating the Environment, will help you learn how to construct an astonishing 3D environment for your game in Blender.

Chapter 5, Integrating Your Assets into the Game, is a step-by-step tutorial on how to import your 3D assets from Blender to Unity and set up prefabs for later use.

Chapter 6, Developing the Game Structure, will help you learn how to create the user interface and start writing C# scripts to create player movements and artificial intelligence.

Chapter 7, Creating Levels and Game Progression, will help you learn how to create in-game power-ups to boost your player's ability and create save points to save your game progression.

Chapter 8, Post-Production and Visual FX, will show you how to enhance your game's visual quality by learning how to apply camera effects to your game and create numerous types of particle effects.

Chapter 9, Deploying the Game, will help you learn how to deploy your game for multiple types of platform with Unity.

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