- Learning D
- Michael Parker
- 274字
- 2021-07-30 10:13:51
What this book covers
Chapter 1, How to Get a D in Programming, introduces you to the D programming language and provides instructions for setting up the DMD compiler and the DUB build tool and package manager.
Chapter 2, Building a Foundation with D Fundamentals, gives an overview of all of D's foundational features, such as basic types, loop constructs, flow control, and more.
Chapter 3, Programming Objects the D Way, discusses D's support for object-oriented programming, including aggregate types and interfaces.
Chapter 4, Running Code at Compile Time, provides a tutorial on the compile-time aspects of D, including its support for Generative Programming and CTFE (Compile-Time Function Evaluation).
Chapter 5, Generic Programming Made Easy, explores the basics of D's support for Generic Programming, including templates, template constraints, and mixins.
Chapter 6, Understanding Ranges, introduces the Range concept, which serves as the core of D's support for functional programming.
Chapter 7, Composing Functional Pipelines with Algorithms and Ranges, explores several range-based functions in the standard library that can be used to write functional-style code and reduce memory allocations.
Chapter 8, Exploring the Wide World of D, looks at the D ecosystem, highlighting specific websites, tools, and third-party libraries.
Chapter 9, Connecting D with C, references how to create D bindings for C libraries to take advantage of existing codebases.
Chapter 10, Taking D Online, introduces the asynchronous, event-driven networking and web app framework, vibe.d, through the development of a sample project.
Chapter 11, Taking D to the Next Level, provides a quick look at other language and library features that can serve as a starting point for further exploration of the D programming language.
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