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  • Learning Material Design
  • Kyle Mew
  • 331字
  • 2021-07-30 09:41:26

What this book covers

Chapter 1, Getting Started with Material Design, introduces some of the basic precepts of Material Design, but concentrates largely on how to set up a development environment and create a simple "Hello World" app. This includes an introduction to the material theme and palette.

Chapter 2, Building a Mobile Layout, is where we concentrate on some fundamental processes in designing an Android interface, such as the content hierarchy and how components are positioned and scaled within it. The second portion of this chapter covers support libraries and how these can help us make Material Design backward compatible.

Chapter 3, Common Components, covers the most frequently used mobile material components, such as app bars, menus, and modal dialogs, along with the creation of action icons for menus.

Chapter 4, Sliding Drawers and Navigation, explains the typical material navigation techniques, in particular, the navigation menu and sliding drawers.

Chapter 5, Lists, Cards, and Data, is where we see how the recycler view can be used to organize data in the form of a list, and how separate fields of mixed media can be applied to the card view widget.

Chapter 6, Animations and Transitions, covers transition from one screen to another, including hide and reveal animations and how components that are shared across screens are animated.

Chapter 7, Material on Other Devices, is where we look at how Material Design is applied to the Android TV and Wear platforms.

Chapter 8, Material Web Frameworks, takes us on a brief tour of one of the most commonly used technologies for applying Material Design to web pages. This is done using ready-made CSS and JavaScript frameworks.

Chapter 9, The Materialize Framework, delves deeper into the Materialize web frameworks, demonstrating how common components, animations, and navigation are achieved.

Chapter 10, Material Design Lite, is the final chapter. It covers the most popular material framework—Material Design Lite. As in the previous chapter, we explore the most commonly used components and features.

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