官术网_书友最值得收藏!

What this book covers

Chapter 1, Getting Started with RPG Design in Unreal, alerts the reader to the various preparation steps required to make an RPG before jumping into Unreal. In order to avoid potential obstacles to progress, the example content is provided and briefly introduced.

Chapter 2, Scripting and Data in Unreal, walks the reader through using C++ to program gameplay elements in Unreal, creating Blueprint graphs, and working with custom game data in Unreal.

Chapter 3, Exploration and Combat, walks the reader through creating a character that runs around the game world, defining character data and party members, defining enemy encounters, and creating a basic combat engine.

Chapter 4, Pause Menu Framework, covers how to create a pause menu with inventory and equipment submenus.

Chapter 5, Bridging Character Statistics, covers how to keep track of the player's stats within the menu system.

Chapter 6, NPCs and Dialog, covers adding interactive NPCs and dialogue to the game world. The reader will learn how to use Blueprints to define what happens when an object or NPC is interacted with, including using a set of custom Blueprint nodes to create dialogue trees.

Chapter 7, Gold, Items, and a Shop, covers adding interactive NPCs and objects to the game world. The reader will learn how to use Blueprint to define what happens when an object or NPC is interacted with, including using a set of custom Blueprint nodes to create dialogue trees. The user will also be creating items that can be bought in a shop using the gold dropped by enemies.

Chapter 8, Inventory Population and Item Use, covers populating an inventory screen with items and using the items when not in combat.

Chapter 9, Equipment, covers the creation of equipment and equipping weapons and armor from an equipment screen.

Chapter 10, Leveling, Abilities, and Saving Progress, covers adding abilities to the game, keeping track of experience for each party member, awarding experience to party members after combat, defining leveling and stat updates for a character class, and saving and loading player progress.

主站蜘蛛池模板: 深泽县| 萝北县| 麻江县| 大田县| 梅河口市| 五华县| 公安县| 徐州市| 宁安市| 巴彦淖尔市| 济南市| 定南县| 洪湖市| 邵武市| 盐津县| 启东市| 合江县| 堆龙德庆县| 汉阴县| 济南市| 富民县| 沙坪坝区| 尚志市| 准格尔旗| 阿鲁科尔沁旗| 四会市| 扬中市| 新兴县| 军事| 锡林郭勒盟| 遂溪县| 顺平县| 砚山县| 依兰县| 长岛县| 富裕县| 色达县| 壤塘县| 通州市| 建宁县| 嘉荫县|