- Building an RPG with Unreal
- Steve Santello Alan R. Stagner
- 124字
- 2021-07-23 14:35:37
Chapter 1. Getting Started with RPG Design in Unreal
Role-playing games are highly complex things. Even within the RPG genre, there is a diverse range of games with wildly different mechanics and controls.
Before even a single line of code is written, it's important to figure out what kind of RPG you want to make, how the game is played, whether the game should be turn-based or real-time, and what stats the player will have to concern themselves with.
In this chapter, we will cover the following topics which show how to design an RPG before you begin making it:
- Tools for game design
- The design and concept phase
- Describing the game's features and mechanics
- Tropes in existing RPGs
- RPG design overview
推薦閱讀
- UI設(shè)計(jì)基礎(chǔ)培訓(xùn)教程
- Expert C++
- Web應(yīng)用系統(tǒng)開發(fā)實(shí)踐(C#)
- jQuery Mobile Web Development Essentials(Third Edition)
- C# 7 and .NET Core Cookbook
- Objective-C Memory Management Essentials
- Learning Apex Programming
- 精通搜索分析
- Getting Started with CreateJS
- Building Mobile Applications Using Kendo UI Mobile and ASP.NET Web API
- Java Web應(yīng)用開發(fā)技術(shù)與案例教程(第2版)
- Building Minecraft Server Modifications
- Flutter跨平臺(tái)開發(fā)入門與實(shí)戰(zhàn)
- 計(jì)算機(jī)應(yīng)用基礎(chǔ)實(shí)踐教程
- 監(jiān)控的藝術(shù):云原生時(shí)代的監(jiān)控框架