官术网_书友最值得收藏!

The complete game

These are the major systems changes that we'll implement. There will be lots in-between, but these examples will cover the major mechanics and skills that we will be using. When we reach the end of the book, you will have a fully working roguelike with an endless dungeon that is randomly generated, randomly generated items that spawn in random locations, procedural textures throughout the dungeon levels, and random enemies, all implemented with a flexible component-based architecture.

You will not only learn the skills needed to implement procedural generation in your own games, but also see how they all work in the context of one-another. Isolated exercises are great, but nothing beats working on a real-world example.

主站蜘蛛池模板: 昌宁县| 磐安县| 大冶市| 门源| 彭泽县| 英德市| 措勤县| 六盘水市| 南昌县| 湄潭县| 哈尔滨市| 招远市| 彭山县| 房产| 军事| 永寿县| 金阳县| 彭州市| 井冈山市| 墨江| 霍林郭勒市| 祥云县| 鹤壁市| 遂昌县| 潜山县| 托克逊县| 马尔康县| 天长市| 鄂尔多斯市| 东海县| 浦江县| 黔西| 新邵县| 柘城县| 桐庐县| 南乐县| 武穴市| 沾益县| 友谊县| 中方县| 新兴县|