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Preface

Since its inception in 2007, the Apple App Store is still going strong with an average of almost 500 apps added on a daily basis. Out of them, almost 80% of the apps are games. Part of the reason for this is the amazing eco-system created by Apple to make the operating system and IDE available free of charge, making it easy to access for the average developer. The other part is Cocos2d, which is still one of the most widely-used free iOS game-development frameworks that makes games and app development very convenient.

With SpriteBuilder integrating Cocos2d into it, this makes it even more awesome, as now it is even easier to develop a simple prototype of a game without any code. Moreover, with minimum effort the same app or game can be run on a varied number of resolutions. Furthermore, we can now also port these games to Android without any need to rewrite the code. Cross-platform iOS game development, which was a dream for so many years, has now finally become a reality.

As Cocos2d itself has been there since the beginning of the first iOS device, the community is strong and helpful. There are also great tools that have been developed by third-party developers that make Cocos2d, an already awesome framework, even more awesome.

This book takes you through the recipes that are required to make any game. The chapters are laid out in a logical manner so that by following each recipe you will get closer to finishing and porting your game by the end of this book.

Hope to see your creations in the App Store soon.

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