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Chapter 2. Sci-Fi Pistol - Adding Details

In this chapter, we'll cover some additional topics as we work on our pistol. These include the following:

  • Scaling along face normals
  • The Shrinkwrap modifier
  • Cutting shapes into curved surfaces
  • The knife project tool
  • The inset tool
  • Proportional editing
  • Pivot points for rotation
  • Scaling along inpidual origins
  • Creating pipes with torus objects
  • The Array modifier
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