- Learning Unreal Engine Game Development
- Joanna Lee
- 438字
- 2021-07-16 12:43:01
About the Reviewers
Michele "Budello" Bertolini always had a passion for videogames, but his way into the industry had been long and strange. In his youth, he was more interested in becoming a professional volleyball player despite studying computer science and computer graphics.
Then, he stopped growing and he only had one choice left.
Michele's education and background are strongly technical due to his master's in computer engineering degree. Through the course of his career, he's developed various artistic skills, passing drawing and photography courses. He's also a keen observer of nature. He thinks of himself as a technical guy with a good taste.
34BigThings is a small indie company based in Turin, Italy. Currently, it's involved in two titles: Redout, a tribute to old racing monsters, such as F-Zero, WipeOut, Rollcage, and POD and Hyperdrive Massacre, an 80s inspired multiplayer fragfest for up to four local players, which is focused on kinesthetic, tactical, and shooting skills.
I'd like to thank all the guys and gals in 34BigThings: first friends, then coworkers.
Kyle Langley is a self-taught game designer currently working for Vex Studios. He has also worked with Emotional Robots Inc, Sony Online Entertainment, and High Moon Studios. He is the author of Learn Programming With Unreal Script, which is aimed at teaching beginners the concept of object-oriented programming as well as the initial aspects of programming for the Unreal Development Kit. He was also the technical reviewer of Source SDK Game Development Essentials, Packt Publishing. You can find more about him on his website (www.dotvawxgames.com).
Daniel Jonathan Valik is an industry expert in the areas of Unified/Universal Communications, IaaS, SaaS, DevOps, Cloud Native Apps, WebRTC, Cloud Voice and Business Voice, mobile computing, social networking and UC-enabled Contact Center technologies. Daniel has driven these topics for more than 15 years in the IT and telecommunication industries, and he has also lived and worked in different regions, such as Europe, Southeast Asia, and the United States. Daniel is currently a senior technical product marketing manager for Cloud Native Apps, DevOps and Cloud Technologies at the VMWare HQ in Palo Alto, California. He was previously the senior technical product marketing manager for the Skype Developer Platform and Skype for Business Online at the Skype/Microsoft HQ in Redmond, Washington, USA. As part of the Skype product team, Daniel drove the positioning of Skype for Business, Online, Developer Platform, a UC-enabled contact center, and other emerging technologies. He holds a number of technical certifications, including Microsoft Certified Trainer; he has a double master's degree (MBA), a master's degree (MAS) in general business, and additionally holds a degree in international business management.
- INSTANT Mock Testing with PowerMock
- Learning NServiceBus(Second Edition)
- 算法大爆炸:面試通關步步為營
- Blender 3D Incredible Machines
- 從Excel到Python:用Python輕松處理Excel數據(第2版)
- Creating Stunning Dashboards with QlikView
- 微服務從小白到專家:Spring Cloud和Kubernetes實戰
- D3.js By Example
- Java語言程序設計教程
- ASP.NET Web API Security Essentials
- Photoshop CC移動UI設計案例教程(全彩慕課版·第2版)
- Shopify Application Development
- Yii2 By Example
- Beginning C# 7 Hands-On:The Core Language
- Elasticsearch搜索引擎構建入門與實戰