- Learning Unreal Engine Game Development
- Joanna Lee
- 258字
- 2021-07-16 12:43:05
Navigating the viewport
Using the loaded example level, you should get yourself familiarized with the mouse and keyboard controls in order to navigate in the viewport. You might consider bookmarking this section until you can navigate the viewport to zoom in/out or view any object from all angles easily.
Views
Here is some quick information on the different views in 3D modeling creation: the example map is loaded by default in the Perspective view. Other than having the map in the Perspective view, you can change what you see in the viewport in the top, side, or front views, respectively. The option to switch to any of these is in the left-hand corner of the viewport. The following screenshot shows the location of the button to press so that you can switch views:

If you wish to see more than one view concurrently, navigate to Windows | Viewports and then select any of the viewports (The default viewport uses Viewport 1.).
The selected viewport number will pop up. You can drag and dock this Viewport window and add it to the default Viewport 1. The following screenshot shows Viewport 1 and Viewport 2 displayed at the same time (one in the Perspective view and the other in the Top view):

Control keys
Here are some of the key presses to help you move around and view objects:
In the Perspective view:
For those of you who are familiar with games, you can use WASD to navigate the camera in the editor too.
WASD control in the Perspective view:
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