- Learning Unreal Engine Game Development
- Joanna Lee
- 261字
- 2021-07-16 12:43:04
Chapter 2. Creating Your First Level
In this chapter, you will create and run a simple level with the help of step-by-step instructions. Since the objective of this book is to equip you with the skills to confidently create your own game using Unreal Engine 4 and not to simply follow a list of steps to create a fixed example, I will provide as much additional information as possible that you could use to create your own game level as we go about learning the basic techniques.
In this chapter, we will cover the following topics:
- How to control views and viewports
- How to move, scale, and rotate objects in a level
- How to use the BSP Box brush to create the ground and a wall using the Additive mode
- How to carve a hole in a wall using the Subtractive mode of the BSP Box brush
- How to add a simple Directional Light to a level to mimic sunlight
- How to spawn a player who's facing the right direction on a map using Player Start
- How to create the sky in your map using atmospheric fog
- How to save the map you've created and set it as the default load up map for a project
- How to add a material to the geometries you've created so that it looks realistic
- How to duplicate BSP Brushes to help create things quickly
- How to add props (which are also known as static meshes) to a room
- How to concentrate light on important parts of a map using Lightmass Importance Volume
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