- OpenGL Game Development By Example
- Robert Madsen Stephen Madsen
- 167字
- 2021-07-16 12:44:22
Summary
We covered a lot of ground in this chapter. We learned how to set up your development environment by downloading and installing Visual Studio. Next, we created a C++ Windows Desktop application.
We discussed the structure of most games and the importance of the game loop. Recall that an average game should run at 30 fps, while top-end games shoot for 60 fps to provide smooth animations.
Finally, we learned about OpenGL and how to initialize OpenGL in your project. Remember, OpenGL is the graphics engine that will be responsible for drawing every image and piece of text to your screen using the power of your GPU.
After all this work, there still isn't a lot to see. In the next chapter, we will go into all of the details of how to render your first image to the screen. Believe it or not, getting your development environment properly set up means you have already accomplished a great deal toward creating your first game using OpenGL.
- Arduino入門基礎教程
- Windows phone 7.5 application development with F#
- 顯卡維修知識精解
- 電腦維護與故障排除傻瓜書(Windows 10適用)
- 分布式微服務架構:原理與實戰
- 計算機組裝維修與外設配置(高等職業院校教改示范教材·計算機系列)
- Building Machine Learning Systems with Python
- The Deep Learning with PyTorch Workshop
- 計算機組裝與維護(慕課版)
- 計算機組成技術教程
- MicroPython Cookbook
- ARM接口編程
- Applied Deep Learning with Keras
- 微型計算機原理及應用教程(第2版)
- The Complete Guide to DAZ Studio 4