官术网_书友最值得收藏!

Setting up the project

Let's open up Unreal Engine 4! We will begin with the first process of creating a new project.

Note

We will use Unreal Engine 4.6.0 throughout this book. The instructions may vary per version. We will present the idea behind our actions as we demonstrate them using Unreal Engine 4; so, hopefully, you will be able to translate the instructions as you see fit.

Here, we will use the Third Person Shooter template, which allows us to easily observe how the character moves in the environment. Perform the following steps:

  1. Go to the New Project window if you aren't there already:
  2. Select the Third Person blueprint project:
  3. Name your project as you see fit; I've named mine ImprovedAI. Then, hit Create Project in the lower-right corner of the window.

Environment

Even though we are using the Third Person blueprint template, these techniques can be used on other templates as well. You must adapt what you learn here. That being said, what you start to understand is that these techniques are tools. Understanding how to create a state, sensory component, navigation component, and so on is generally perceived to be the same thing, but what is used, and how it is used, is dictated by the AI environment.

Prerequisites

Note that my windows and function names are different. I will run you through my settings so that you can have the same setup as I do. Here are the steps to perform:

  1. Let's go to General | Appearance within Editor Preferences and under User Interface, select the User Small Tool Bar Icons option and unselect the Show Friendly Variable Names option. Your settings should look like the following screenshot:
  2. Navigate to the Blueprints folder within the project:
  3. Now we will possess our pawn. Right-click and hit the Blueprint option to create a blueprint:
  4. Next, we will create our AIController class. Go to Custom Classes and type AIController. Select it and then click on Select, as shown in the following screenshot:

This will create the blueprint, and I named it MyController here.

主站蜘蛛池模板: 贵德县| 长子县| 汾西县| 信宜市| 桃源县| 闻喜县| 长治市| 建宁县| 阳江市| 浙江省| 丰县| 辽宁省| 孙吴县| 迁西县| 三江| 永平县| 牙克石市| 广汉市| 桓台县| 冀州市| 攀枝花市| 海林市| 阿克| 中方县| 德钦县| 奎屯市| 仪征市| 绥芬河市| 南乐县| 黑水县| 周至县| 香港| 永平县| 湖南省| 甘南县| 体育| 防城港市| 化州市| 图木舒克市| 宁晋县| 曲麻莱县|