- Mastering JBoss Drools 6
- Mauricio Salatino Mariano De Maio Esteban Aliverti
- 211字
- 2021-07-09 19:58:43
Summary
In this chapter, we covered the main classes that we will be using to bootstrap, configure, and manage our Rule Engine instances. The first half of the chapter covered how different approaches can be used to define the rules that will be available to each rule engine instance. We also took a look at how Drools can load everything from the classpath and how the KIE-CI module can be used to delegate the KieModules resolution into Maven. We also covered how important the hierarchical structures of KieModules are and how they can be used to group different set of rules so that they can be loaded in the same container, to be used together. The second half of the chapter covered how to update our business knowledge (rules, processes, and so on) using the KieScanner to update the modified assets. This is a quite common requirement due the fact that we need to be able to update the business knowledge quickly so that we can adapt and deal with real-life business changes.
In the next chapter, we will cover more advanced rule structures in order to be able to provide more complex solutions to more complex business needs. We will continue developing our eShop scenario into a more complex application.
- 7天精通Dreamweaver CS5網(wǎng)頁設(shè)計(jì)與制作
- ROS機(jī)器人編程與SLAM算法解析指南
- 自主研拋機(jī)器人技術(shù)
- Windows游戲程序設(shè)計(jì)基礎(chǔ)
- 我也能做CTO之程序員職業(yè)規(guī)劃
- Statistics for Data Science
- Unity Multiplayer Games
- 貫通Java Web輕量級應(yīng)用開發(fā)
- 運(yùn)動控制系統(tǒng)
- 網(wǎng)管員世界2009超值精華本
- Hands-On Geospatial Analysis with R and QGIS
- 基于Quartus Ⅱ的數(shù)字系統(tǒng)Verilog HDL設(shè)計(jì)實(shí)例詳解
- Hands-On Agile Software Development with JIRA
- PowerPoint 2003中文演示文稿5日通
- Arduino創(chuàng)意機(jī)器人入門:基于ArduBlock(第2版)