官术网_书友最值得收藏!

Naming your variables properly

Always use meaningful names to store your variables. If you don't do that, 6 months down the line, you will be sad. I'm going to exaggerate here a bit to make a point. I will name a variable as shown in this code:

public bool areRoadConditionsPerfect = true;

That's a descriptive name. In other words, you know what it means by just reading the variable. So 10 years from now, when you look at that name, you'll know exactly what it means. Now suppose that instead of areRoadConditionsPerfect, I had named this variable as shown in the following code:

public bool perfect = true;

Sure, you know what perfect is, but would you know that it refers to perfect road conditions? I know that right now you'll understand it because you just wrote it, but 6 months down the line, after writing hundreds of other scripts for all sorts of different projects, you'll look at this word and wonder what you meant. You'll have to read several lines of code you wrote to try to figure it out.

You may look at the code and wonder who in their right mind would write such terrible code. So, take your time to write descriptive code that even a stranger can look at and know what you mean. Believe me, in 6 months or probably less time, you will be that stranger.

Note

Using meaningful names for variables and methods is helpful not only for you but also for any other game developer who will be reading your code. Whether or not you work in a team, you should always write easy to read code.

主站蜘蛛池模板: 新干县| 丹东市| 汕尾市| 禄劝| 若羌县| 河池市| 石景山区| 富平县| 沁阳市| 内丘县| 玛曲县| 马尔康县| 应城市| 高碑店市| 普宁市| 虎林市| 旺苍县| 古浪县| 霍山县| 孟州市| 德钦县| SHOW| 长春市| 甘肃省| 沈阳市| 凤凰县| 奇台县| 梨树县| 彰化市| 永平县| 洪泽县| 普宁市| 中山市| 铜山县| 江阴市| 修水县| 颍上县| 正阳县| 红桥区| 金堂县| 北票市|