官术网_书友最值得收藏!

Migrating assets

In some cases, you might have an asset within an Unreal project that you want to use within another project. And because Unreal content is converted into .uasset files, it is not that easy to just copy assets from the Content folder of a project into another Content folder of another project.

For this game, we are about to create the basic animations of the default Unreal Engine mannequin character, to be used by my character. Therefore, by opening any of the Unreal projects and by selecting the required animation files, you can just right-click on them and choose Migrate and then choose the new project you want to copy assets to.

That way, all the assets with the required dependencies will be copied to the new project. However, achieving it by just doing a window-level copying will not guarantee you move all the required files. In my case, when I was copy animations the editor found that I needed to copy the character mesh, skeleton, and the materials as well. Those have been selected automatically for me and set alongside the targeted animation files.

Finally, a typical OS window will pop up to ask you to choose the destination folder/project you want to migrate the assets and all its dependencies to.

主站蜘蛛池模板: 吉木乃县| 渭源县| 河曲县| 西昌市| 永昌县| 怀仁县| 太仓市| 桐城市| 永嘉县| 五常市| 阿荣旗| 昌平区| 五峰| 类乌齐县| 综艺| 中江县| 武城县| 黄浦区| 乌兰察布市| 五常市| 岳普湖县| 温宿县| 福清市| 台北县| 始兴县| 陵川县| 寿光市| 兴国县| 南投市| 休宁县| 华坪县| 昌江| 江源县| 嘉善县| 桂阳县| 旬邑县| 景泰县| 大埔区| 长葛市| 申扎县| 双柏县|