- C++ Windows Programming
- Stefan Bj?rnander
- 58字
- 2021-07-14 10:03:18
Chapter 3. Building a Tetris Application
In this chapter, we develop a classic Tetris game. We look further into the Window
class, including text writing and drawing figures that are more complex. We look also into timing, random numbers, and graphical updates such as falling figures and flash effects. An illustration of it is shown next:

推薦閱讀
- 嵌入式軟件系統測試:基于形式化方法的自動化測試解決方案
- Android和PHP開發最佳實踐(第2版)
- 數據庫系統原理及MySQL應用教程
- C語言程序設計實踐教程
- Monitoring Elasticsearch
- Java 11 Cookbook
- Functional Kotlin
- 算法訓練營:提高篇(全彩版)
- Python編程:從入門到實踐
- Go并發編程實戰
- Creating Data Stories with Tableau Public
- PHP編程基礎與實踐教程
- JavaScript程序設計:基礎·PHP·XML
- Windows Phone 8 Game Development
- 零基礎輕松學C++:青少年趣味編程(全彩版)