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Chapter 1. C++, SFML, Visual Studio, and Starting the First Game

Welcome to Beginning C++ Game Programming. I will waste no time in getting you started on your journey to writing great games for the PC, using C++ and OpenGL-powered SFML.

This is quite a hefty first chapter, but we will learn absolutely everything we need to, in order to have the first part of our first game up-and-running. Here is what we will cover in this chapter:

  • Find out about the games we will build
  • Learn a bit about C++
  • Explore SFML and its relationship with C++
  • Look at the Visual Studio software, which we will use throughout the book
  • Set up a game development environment
  • Create a reusable project template, which will save a lot of time
  • Plan and prepare for the first game project, Timber!!!
  • Write the first C++ code of the book and make a runnable game that draws a background
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