官术网_书友最值得收藏!

Chapter 1. UE4 Development Tools

In this chapter, we will outline basic recipes for getting started in UE4 game development, and the basic tools that we use for creating the code that makes your game. This will include the following recipes:

  • Installing Visual Studio
  • Creating and building your first C++ project in Visual Studio
  • Changing the code font and color in Visual Studio
  • Extension – changing the color theme in Visual Studio
  • Formatting your code (Autocomplete settings) in Visual Studio
  • Shortcut keys in Visual Studio
  • Extended mouse usage in Visual Studio
  • UE4 – installation
  • UE4 – first project
  • UE4 – creating your first level
  • UE4 – logging with UE_LOG
  • UE4 – making an FString from FStrings and other variables
  • Project management on GitHub – getting your Source Control
  • Project management on GitHub – using the Issue Tracker
  • Project management on VisualStudio.com – managing the tasks in your project
  • Project management on VisualStudio.com – constructing user stories and tasks
主站蜘蛛池模板: 哈巴河县| 陇南市| 黄陵县| 宁陵县| 霍城县| 太白县| 巨鹿县| 朔州市| 安图县| 财经| 图木舒克市| 云梦县| 贞丰县| 盖州市| 昂仁县| 明水县| 洛扎县| 和政县| 罗田县| 泽州县| 大石桥市| 盐边县| 上思县| 林口县| 台东市| 吴忠市| 凌海市| 辽宁省| 寿光市| 衢州市| 田东县| 固安县| 南安市| 博乐市| 西华县| 福清市| 灵石县| 桑植县| 涡阳县| 利辛县| 措勤县|