- Game Development Patterns and Best Practices
- John P. Doran Matt Casanova
- 99字
- 2021-07-02 23:43:48
Your objectives
Over the course of this chapter, we will be focusing on a lot of important concepts and ping deep into some interesting code. Some of these concepts are about ways not to implement a game object. Learning the wrong way is often just as important as learning the right way. Here is an outline of the topics we will cover and your tasks for this chapter:
- Why a monolithic game object is a bad design
- Why inheritance hierarchies are inflexible
- Learning and implementing the Strategy pattern and the Decorator pattern
- Learning and implementing the Component Object Model
推薦閱讀
- Learning Single:page Web Application Development
- Android開發精要
- JavaScript前端開發與實例教程(微課視頻版)
- Hands-On Swift 5 Microservices Development
- Visual Basic程序設計實驗指導(第二版)
- Mastering Linux Security and Hardening
- 軟件測試分析與實踐
- C/C++代碼調試的藝術(第2版)
- 用Go語言自制編譯器
- 計算機輔助設計與繪圖技術(AutoCAD 2014教程)(第三版)
- Go語言編程之旅:一起用Go做項目
- R語言編程基礎
- Hands-On Artificial Intelligence with Unreal Engine
- Python AI游戲編程入門:基于Pygame和PyTorch
- 谷歌JAX深度學習從零開始學