- Game Development Patterns and Best Practices
- John P. Doran Matt Casanova
- 91字
- 2021-07-02 23:43:38
Who this book is for
This book is for anyone who wants to learn how to write better, cleaner code. While design patterns in general do not require any specific programming language, the examples in this book are written in C++. Readers will get much more out of this book if they are already familiar with C++ and STL containers. The project that is included with this book was written and compiled using Microsoft Visual Studio 2015, so familiarity with that IDE will be very helpful as well.
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