Chapter 7. Deep Learning for Board Games
- Python Deep Learning
- Valentino Zocca Gianmario Spacagna Daniel Slater Peter Roelants
- 788字
- 2021-07-02 23:32:53
上QQ閱讀APP看后續(xù)精彩內(nèi)容
登錄訂閱本章 >
推薦閱讀
- 解構(gòu)產(chǎn)品經(jīng)理:互聯(lián)網(wǎng)產(chǎn)品策劃入門(mén)寶典
- JavaScript+jQuery網(wǎng)頁(yè)特效設(shè)計(jì)任務(wù)驅(qū)動(dòng)教程(第2版)
- MySQL 8 DBA基礎(chǔ)教程
- Access 2010數(shù)據(jù)庫(kù)基礎(chǔ)與應(yīng)用項(xiàng)目式教程(第3版)
- MariaDB High Performance
- The DevOps 2.4 Toolkit
- GameMaker Programming By Example
- Java網(wǎng)絡(luò)編程實(shí)戰(zhàn)
- 后臺(tái)開(kāi)發(fā):核心技術(shù)與應(yīng)用實(shí)踐
- PHP與MySQL權(quán)威指南
- QlikView Unlocked
- HTML5移動(dòng)前端開(kāi)發(fā)基礎(chǔ)與實(shí)戰(zhàn)(微課版)
- 微前端設(shè)計(jì)與實(shí)現(xiàn)
- Learning D3.js 5 Mapping(Second Edition)
- Mastering Object:Oriented Python(Second Edition)