官术网_书友最值得收藏!

  • HoloLens Beginner's Guide
  • Jason Odom
  • 202字
  • 2021-07-02 23:35:18

Build settings

Before we can start the building process, we will need to set up Unity's build settings so that we get the correct output to compile. The building is a word used to say that Unity will take all of the assets that we have put together and break it down into a format that Visual Studio can understand:

  1. Click on File and move it to Build Settings or press Ctrl + Shift + B:

This will bring up the Build Settings window. Unity can output a project to many different platforms; but we need to set it up for HoloLens.

  1. Click on the Add Open Scenes button to add our current scene to the Build register:
  1. Under Platforms, select Windows Store and click on the Switch Platform button below it. The Unity icon will appear next to Windows Store to let you know that it is selected.
  2. On the right-hand side of the window under Windows Store, search for the SDK drop-down box and select Universal 10.
  3. Select the UWP Build Type drop-down and change it to D3D.
  4. Check the box next to Unity C# Projects.

This is how our Build Settings window should look now:

主站蜘蛛池模板: 吐鲁番市| 苏尼特左旗| 宜都市| 颍上县| 宝坻区| 丰原市| 微山县| 平利县| 南昌县| 汉中市| 安徽省| 八宿县| 定陶县| 陇川县| 延津县| 康乐县| 廊坊市| 瑞金市| 县级市| 桦川县| 云霄县| 全州县| 正安县| 阜平县| 若尔盖县| 新干县| 敦化市| 札达县| 鹤峰县| 古丈县| 安康市| 重庆市| 邓州市| 景洪市| 民丰县| 尚义县| 谢通门县| 柳州市| 祁连县| 乌兰察布市| 抚远县|