官术网_书友最值得收藏!

What this book covers

Chapter 1, Introduction to Android N and Installation of Android SDK, guides the reader through the installation of the necessary software with a step-by-step guide.

Chapter 2, Getting Familiar with Android Studio, works toward making the reader comfortable with the project layout and components needed to get started with developing games with Android Studio.

Chapter 3, Managing Inputs, guides the reader through how to take inputs from the user.

Chapter 4, Creating Sprites and Interactive Objects, teaches how to display images on screen and turn them into interactive objects.

Chapter 5, Adding Animation to Your Game, takes you through how to create animations using sprite sheets.

Chapter 6, Collision Detection and Basic Artificial Intelligence, explores various collision detection methods. It is recommended that the user has a little mathematical understanding of some basic concepts of the coordinates system.

Chapter 7, Adding Boundaries and Using Sprites to Create Explosions, goes through creating boundaries for the game, and then moves on to create an explosion class to create an explosion effect.

Chapter 8, Adding an Explosion and Creating a UI, shows how we will spawn our explosion on screen after creating the explosion class, and then covers on how to create a UI that will display instructions and score the on screen.

Chapter 9, Converting Your Game from 2D to 3D, discusses how to move from making 2D games into 3D games.

Chapter 10, Working Further on 3D Game, introduces the player to further work with 3D objects in the game.

主站蜘蛛池模板: 潞城市| 天全县| 林甸县| 临邑县| 维西| 寻乌县| 阆中市| 寻乌县| 星子县| 慈利县| 五台县| 绥滨县| 桃园县| 库伦旗| 于都县| 油尖旺区| 奈曼旗| 东海县| 砚山县| 宁明县| 桐城市| 海伦市| 子洲县| 高碑店市| 松潘县| 当阳市| 屏南县| 五原县| 南阳市| 海安县| 鄂伦春自治旗| 门源| 汾阳市| 方城县| 扶沟县| 调兵山市| 嘉峪关市| 原阳县| 手游| 宜君县| 正定县|