官术网_书友最值得收藏!

What this book covers

Chapter 1, Introduction to Android N and Installation of Android SDK, guides the reader through the installation of the necessary software with a step-by-step guide.

Chapter 2, Getting Familiar with Android Studio, works toward making the reader comfortable with the project layout and components needed to get started with developing games with Android Studio.

Chapter 3, Managing Inputs, guides the reader through how to take inputs from the user.

Chapter 4, Creating Sprites and Interactive Objects, teaches how to display images on screen and turn them into interactive objects.

Chapter 5, Adding Animation to Your Game, takes you through how to create animations using sprite sheets.

Chapter 6, Collision Detection and Basic Artificial Intelligence, explores various collision detection methods. It is recommended that the user has a little mathematical understanding of some basic concepts of the coordinates system.

Chapter 7, Adding Boundaries and Using Sprites to Create Explosions, goes through creating boundaries for the game, and then moves on to create an explosion class to create an explosion effect.

Chapter 8, Adding an Explosion and Creating a UI, shows how we will spawn our explosion on screen after creating the explosion class, and then covers on how to create a UI that will display instructions and score the on screen.

Chapter 9, Converting Your Game from 2D to 3D, discusses how to move from making 2D games into 3D games.

Chapter 10, Working Further on 3D Game, introduces the player to further work with 3D objects in the game.

主站蜘蛛池模板: 来凤县| 方城县| 保亭| 罗山县| 崇明县| 桂平市| 石棉县| 泽州县| 普兰店市| 宜丰县| 惠州市| 嘉义市| 霸州市| 天柱县| 府谷县| 萨嘎县| 郁南县| 余姚市| 那曲县| 霍山县| 杭锦旗| 县级市| 龙泉市| 临潭县| 象山县| 梁河县| 多伦县| 临猗县| 隆化县| 普兰店市| 阳春市| 武宣县| 桂林市| 华安县| 云和县| 扎囊县| 金川县| 涡阳县| 宜兰市| 利川市| 东台市|