In this book, you will find a number of text styles that distinguish between different kinds of information. Here are some examples of these styles and an explanation of their meaning.
Code words in text, database table names, folder names, filenames, file extensions, pathnames, dummy URLs, user input, and Twitter handles are shown as follows: "By default, theFloorInteractionManagerclass is inherited fromMonoBehaviour.MonoBehaviouris the base class from which every Unity script derives. In the next step, implementIFocusableinterface in theFloorInteractionManagerclass. "
A block of code is set as follows:
//On Start, create WWW object and link it with Steaming URL void Start() { webObject = new WWW(videoUrl); guiTexture = GetComponent<GUITexture>(); guiTexture.texture = webObject.movie; }
New terms and important words are shown in bold. Words that you see on the screen, for example, in menus or dialog boxes, appear in the text like this: "Once the basic design is done, tag all the text controls as BuildingTitle,FireText,Temp Text, andSmokeTextforMain Title,Fire,Temperature, and Smokeelements, respectively."
Warnings or important notes appear in a box like this.