- Practical Game AI Programming
- Micael DaGra?a
- 110字
- 2021-07-02 20:43:02
Summary
In this chapter, you learned about the impact of AI on the video game history, how everything started from a simple idea to have a computer to compete against humans in traditional games, and how that naturally evolved into the world of video games. You also learned about the challenges and difficulties that were present since the day one, and how coincidentally, programmers kept facing and still face the same problems. In the next chapter, we'll start from that precise point, the most used technique and the technique that caused a lot of debate and evolution that was present on past games as well on present and futures ones.
推薦閱讀
- 大學計算機基礎(第三版)
- 工程軟件開發技術基礎
- Microsoft Dynamics 365 Extensions Cookbook
- BeagleBone Media Center
- Python網絡爬蟲從入門到實踐(第2版)
- Linux環境編程:從應用到內核
- PhpStorm Cookbook
- Mastering JavaScript Design Patterns(Second Edition)
- Mastering ArcGIS Enterprise Administration
- Mastering Elasticsearch(Second Edition)
- Zabbix Performance Tuning
- SwiftUI極簡開發
- Learning ECMAScript 6
- 趣學數據結構
- CISSP in 21 Days(Second Edition)