- Practical Game AI Programming
- Micael DaGra?a
- 110字
- 2021-07-02 20:43:02
Summary
In this chapter, you learned about the impact of AI on the video game history, how everything started from a simple idea to have a computer to compete against humans in traditional games, and how that naturally evolved into the world of video games. You also learned about the challenges and difficulties that were present since the day one, and how coincidentally, programmers kept facing and still face the same problems. In the next chapter, we'll start from that precise point, the most used technique and the technique that caused a lot of debate and evolution that was present on past games as well on present and futures ones.
推薦閱讀
- iOS Game Programming Cookbook
- Mastering NetBeans
- Java異步編程實戰
- SOA實踐
- Instant Apache Stanbol
- Interactive Data Visualization with Python
- Vue.js 3.x從入門到精通(視頻教學版)
- Clojure for Domain:specific Languages
- Apache Spark Graph Processing
- Building Cross-Platform Desktop Applications with Electron
- Data Analysis with Stata
- 人人都懂設計模式:從生活中領悟設計模式(Python實現)
- BIM概論及Revit精講
- 前端HTML+CSS修煉之道(視頻同步+直播)
- Programming with CodeIgniterMVC