官术网_书友最值得收藏!

What this book covers

Chapter 1, Starting with the Protocol, looks at what protocols are and how they are used in the Swift programming language. We will also examine how the protocol can be used to write very flexible and reusable code.

Chapter 2, Our Type Choices, discusses the different types that Swift offers (structs, classes, enums, and tuples). We will look at several examples of when to use the various types and when not too.

Chapter 3, Extensions, looks at how extensions and protocol extensions are used with the Swift programming language. We will look at examples of how extensions can be used with protocol-oriented programming.

Chapter 4, Generics, Apple has stated that Generics is one of the most powerful features of Swift and this chapter will show how powerful Generics is. We will look at how to use Generics to make very flexible types, and also how to implement the Copy-on-Write feature for our custom types.

Chapter 5, Object-Oriented Programming, examines how we would develop characters for a video game, taking an object-oriented approach. In order to really appreciate the ideas behind protocol-oriented programming, we need to understand the problems it is designed to solve. We will then look at the drawbacks with this design.

Chapter 6, Protocol-Oriented Programming, develops the same video game characters from chapter 5, but this time we will take a protocol-oriented approach to the design. We will then compare the object-oriented approach and the protocol-oriented approach to see the advantages that the protocol-oriented approach offers.

Chapter 7, Adopting Design Patterns in Swift, looks at implementing several design patterns using protocol-oriented programming. For each of the design patterns, we will look at the problem they are designed to solve and how to implement the pattern.

Chapter 8, Case Studies, explores two case studies. This chapter is designed to pull everything from the first six chapters together to show the reader how to use protocol-oriented programming in real-world situations.

主站蜘蛛池模板: 襄城县| 会东县| 治县。| 康定县| 泰州市| 阿拉尔市| 平和县| 太原市| 龙川县| 通城县| 齐齐哈尔市| 古浪县| 余姚市| 阜康市| 霍邱县| 纳雍县| 广宁县| 方正县| 桐柏县| 石门县| 隆昌县| 花垣县| 巴南区| 阿坝县| 崇义县| 江油市| 丽江市| 古丈县| 成都市| 咸宁市| 铜陵市| 吕梁市| 永靖县| 浦城县| 根河市| 陇西县| 元氏县| 秭归县| 龙江县| 武隆县| 宁波市|